Skip to main content
Back to the blogHow it works

QR games on the table: how exactly does it work?

June 12, 2026 5 min read Lucinda Checked on July 30, 2026

Games via a QR code sound like something that requires a project: equipment, installation, explaining it to staff. In practice it's a card on the table and nothing more. This explanation walks through the entire chain, so you know exactly what you're saying yes to.

Step by step

  1. Every table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
  2. A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the establishment.
  5. They choose a game and start. A round takes two to five minutes.

That's it. There's no moment where your staff needs to do anything.

What you need to arrange yourself

One-time: print or have the QR codes printed and place them on tables. After that, you choose in the client portal which games you want active. If you turn a game off, it disappears immediately from all tables.

There's no equipment, no installation and no training. The only physical action is placing a card on the table.

What if the wifi is poor?

This is the question asked most often, and rightly so: many establishments have a basement, a terrace or a back room with poor coverage. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be lightweight, precisely for places where coverage isn't great.

So do guests spend the whole evening on their phone?

That depends entirely on the length and format. A round of two to five minutes fills the gap between ordering and serving, and then stops. And two of the three play formats are specifically built so people aren't sitting apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests don't have an account and only enter a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored and why is explained in the privacy statement.

The three play formats, and when you want which one

Playing alone

One guest, one phone. Suitable for the gap between ordering and serving, and for the guest who is sitting alone. Puzzles, memory games and reaction tests fall under this category.

Together on one phone

The whole table joins in, taking turns on the same device. This is the form where the objection about phones applies least: there's one phone on the table and everyone watches along. Works well for families and groups.

Against another table

Two or more tables compete against each other, with a live-updating leaderboard. This is the form that creates noise in the venue, and venues choose it when they want atmosphere on a quiet evening.

You decide yourself which games are active, so also which forms your guests get to see.

What you see from it

  • How many games have been played, per day, week, month, and year.
  • Which games are played most and how long is played per game.
  • How many different guests have participated.
  • How many reviews and order requests it has resulted in.

This way you'll know within two weeks whether it appeals to your guests, instead of having to guess.

The questions everyone asks before starting

Do my tables need to look different?

No. The QR code can go on a standing card, on a sticker, or be printed on a menu or coaster. You decide how it looks; the size and layout are set in the customer portal.

What if a guest scans the QR code of another table?

Then they join in playing from that table. That's rarely a problem, and with table-versus-table it's actually the intention. If you're worried about confusion, you can turn off that game mode.

Does it work on older phones?

Everything runs in the browser and nothing is installed, so the requirement is a phone with a modern browser. In practice, that means almost any device from the past six years.

Can I see which table is playing what?

You can see the number of games, the games played, and the play duration. You can't see who's playing: guests don't have an account and only enter a nickname.

What happens if the system goes down?

Then a guest sees a brief maintenance message saying they can try again in a few minutes. Nothing happens to your table, your menu, or your cash register, since those are separate from it.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is at the pricing page; all games are listed on their own page.

Do guests need an app?

No. They scan the QR code on the table and play directly in their own phone's browser. Nothing is installed.

Does it work if my wifi is bad?

Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built lightweight, specifically for basements and terraces.

How long does a game take?

Two to five minutes. That's deliberately short: the gap between ordering and serving is the time that needs to be filled.

Does it create work for my staff?

No. There's nothing to set out, hand out, or clean up. The QR code is on the table and the guest does the rest.

Can I turn off games?

Yes. In the customer portal you can turn individual games on or off, and this takes effect immediately on all tables.

Is any data about my guests stored?

Guests don't have an account and only enter a nickname. Names, email addresses, and phone numbers are not stored.

Want to try table games yourself?

Give your guests more experience from day one.