
Tug of War
Twee touwtrekkers aan weerszijden van een rivier, een touw ertussen en een gele strik in het midden. Tik zo snel als je kunt op je eigen knop: wie sneller tikt trekt het touw naar zich toe. Trek de strik over je eigen kant en de ander valt in het water. Eerst bij drie punten wint. Tegen de computer of tegen elkaar op je eigen telefoon.
Action
Game rules
There's nothing to aim, drag or wait for. All you do is tap as fast as possible. Both players go at the same time; there are no turns.
How to play
- Wait for the countdown. At 3-2-1 you may not tap yet.
- Tap your own button. Blue is on top, red is at the bottom.
- Watch the yellow bow. It slides towards whichever side taps faster.
- Pull it over your own bank. Then your opponent falls into the water and you score a point.
Good to know
- Every tap counts equally. It's about the difference in pace, not individual points.
- Eleven taps' lead is enough to pull the bow all the way to you.
- There are no lives, no levels, no power-ups and no clock.
- After each point, the rope returns to the middle and the countdown starts again.
- The first to three points wins the match.
Who you play with
You can play this game in these ways. You choose which one at your table.
With your own table
Everyone at your table joins in on their own phone, in the same round.
Against other tables
You take on the rest of the venue, with one ranking for all tables.
