
Football Pool
Twee ploegen van vijf schijven op een staand veld. Om de beurt trek je een van je eigen schijven naar achteren, als een katapult, en laat je los. Alles wat daarna gebeurt wordt volledig uitgespeeld voordat de ander aan zet is. Wie als eerste drie keer scoort, wint.
Action
Game rules
Shoot the ball into the other team's goal. Five discs per team, one shot each in turn.
How to play
- Check which discs have a black ring. Those are yours, but only when it's your turn.
- Touch a disc and pull it backwards. The circle around it shows how hard the shot will be.
- The arrow points to where the disc will go, so opposite to your pull.
- Let go. You get one shot per turn, then it's the other player's turn.
- Wait until everything comes to a stop. The turn only changes then, even if the ball is still rolling.
- Only the ball counts in the goal. A disc bounces back off the goal line.
Good to know
- The discs stay where they end up after a shot. Only after a goal does the field reset to the starting formation.
- The goalkeeper stands in front of the goal, so shooting straight at the goal won't work. There's space around him on either side.
- The border around the field is coral-coloured when it's your turn and blue while the computer is thinking.
- The score is shown vertically next to your own half: three dots per team.
- Against the computer you can choose easy, normal or hard. These differ in how accurately it aims and how hard it shoots.
- At the table, each player uses their own device and sees their own team at the bottom. Only gameplay information is shared across the connection.
- There's no clock, no level, no lives and no adverts.
Who you play with
You can play this game in these ways. You choose which one at your table.
Play alone
On your own on your phone, against the computer or against your previous score.
With your own table
Everyone at your table joins in on their own phone, in the same round.
Against other tables
You take on the rest of the venue, with one ranking for all tables.
