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Knife Thrower

Een draaiende houten schijf, en jij gooit er messen in. Raak je hout, dan krijg je een punt; raak je een mes dat er al in zit, dan kost het een leven. Je hebt er tien, en zolang je die hebt gaat het door - elke ronde komt er een nieuwe schijf, en om de beurt met twee of vier grijze messen die al in het hout zitten. Alleen te spelen, samen op één telefoon, of één tegen één aan tafel.

Action

Game rules

The disc keeps spinning. You tap, your knife flies, and where it lands depends on your timing.

How to play

  1. Tap the screen. There's no button, no aiming line and no power meter: one tap and your knife goes.
  2. Hit the wood between the knives. That's a point, and your knife keeps spinning along.
  3. If you hit a knife that's already there, it bounces off and costs you a life.
  4. Seven throws per round. Once they're used up, a new disc appears automatically.

Ten lives

There's no finish line. Your points keep adding up for as long as you last, and it only stops once you've used up all ten lives. If you play together, whoever had the most points when both were finished wins.

Good to know

  • Each round adds more grey knives: none at first, then two, then four, then back to none again.
  • A grey knife doesn't score a point and blocks you just the same.
  • All rings count equally. There's no bullseye and no bonus.
  • Playing together on one phone, the top half throws blue and the bottom half throws red. On your own phone, the whole screen is yours.

Who you play with

You can play this game in these ways. You choose which one at your table.

Play alone

On your own on your phone, against the computer or against your previous score.

With your own table

Everyone at your table joins in on their own phone, in the same round.

Against other tables

You take on the rest of the venue, with one ranking for all tables.