QR games on the table: how does it work exactly?
Games via a QR code sound like something that comes with a project: equipment, installation, explaining it to staff. In practice, it's a card on the table and nothing else. This explanation walks through the whole chain, so you know exactly what you're saying yes to.
Step by step
- Each table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
- A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
- They enter a nickname. No account, no email address, no password.
- They choose how they want to play: alone, together with their own table, or against another table in the venue.
- They choose a game and start. A round takes two to five minutes.
That's it. There's no moment where your staff need to do anything.
What you need to arrange yourself
One-off: print the QR codes or have them printed, and put them on the tables. After that, you choose in the client portal which games you want active. If you switch off a game, it disappears immediately from all tables.
There's no equipment, no installation and no training. The only physical action is putting a card on the table.
What if the wifi is poor?
This is the question asked most often, and rightly so: many venues have a basement, a terrace or a back room with poor coverage. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be lightweight, precisely for places where coverage isn't great.
So are guests on their phones all evening then?
That depends entirely on the length and the format. A round of two to five minutes fills the gap between ordering and being served, and then stops. And two of the three play formats are specifically built so people don't sit apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.
What happens with data
Guests don't have an account and only enter a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored and why is set out in the privacy statement.
The three play formats, and when you want which
Playing alone
One guest, one phone. Suitable for the gap between ordering and being served, and for the guest sitting alone. Puzzles, memory games and reaction tests fall under this.
Together on one phone
The whole table joins in, taking turns on the same device. This is the format that least fits the objection about phones: there's one phone on the table and everyone watches together. Works well for families and groups.
Against another table
Two or more tables compete against each other, with a scoreboard that updates live. This is the format that creates noise in the venue, and venues choose it when they want atmosphere on a quiet evening.
You decide yourself which games are switched on, and therefore which formats your guests get to see.
What you see from it
- How many games have been played, per day, week, month and year.
- Which games are played most and how long is played per game.
- How many different guests took part.
- How many reviews and order requests came out of it.
This way you'll see within two weeks whether it resonates with your guests, instead of having to go by feel.
The questions everyone asks before getting started
Do my tables need to look different?
No. The QR code can go on a standing card, on a sticker, or be printed into a menu or coaster. You choose how it looks yourself; you set the size and layout in the client portal.
What if a guest scans the QR code from another table?
Then they'll join in from that table. That's rarely a problem, and with table-versus-table it's actually the point. If you're worried about confusion, you can turn that game format off.
Does it work on older phones?
Everything runs in the browser and nothing gets installed, so the requirement is a phone with a modern browser. In practice, that means virtually any device from the past six years.
Can I see which table is playing what?
You'll see the number of games, the games themselves and the playing time. You won't see who's playing: guests don't have an account and only enter a nickname.
What happens if the system goes down?
Then a guest will see a short maintenance message saying they can try again in a few minutes. Nothing breaks at your table, on your menu or at your till, as these are all separate from it.
What it costs
The price depends on the number of tables and can be cancelled monthly. The overview is on the pricing page; all games are listed on their own page.
Do guests need an app?
No. They scan the QR code on the table and play straight away in their own phone's browser. Nothing gets installed.
Does it work if my wifi is poor?
Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built to be light, specifically for basements and terraces.
How long does a game last?
Two to five minutes. That's intentionally short: the gap between ordering and serving is the time that needs filling.
Does it create work for my staff?
No. There's nothing to set up, hand out or clear away. The QR code sits on the table and the guest does the rest.
Can I switch games off?
Yes. In the client portal you can switch individual games on or off, and this takes effect immediately across all tables.
Is data about my guests stored?
Guests don't have an account and only enter a nickname. Names, email addresses and phone numbers are not stored.
Want to try tabletop games yourself?
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