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QR games on the table: how does it work exactly?

12 June 2026 5 min read Lucinda Checked on 30 July 2026

Games via a QR code sound like something that comes with a project: equipment, installation, explaining it to staff. In practice it's a card on the table and nothing more. This explanation walks through the whole chain, so you know exactly what you're saying yes to.

Step by step

  1. Every table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
  2. A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the venue.
  5. They pick a game and start. A round takes two to five minutes.

That's it. There's no moment where your staff needs to do anything.

What you need to arrange yourself

One-time: print or have the QR codes printed and place them on the table. After that, you choose which games to turn on in the customer portal. If you turn a game off, it disappears from all tables immediately.

There's no equipment, no installation and no training. The only physical action is putting a card on the table.

What if the wifi is poor?

This is the question asked most often, and rightly so: many venues have a basement, a terrace or a back room with poor reception. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be lightweight, precisely for places where reception isn't great.

So are guests on their phones all evening then?

That depends entirely on the length and the format. A round of two to five minutes fills the gap between ordering and serving and then stops. And two of the three play modes are specifically built so people don't sit apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests don't have an account and only enter a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored and why is explained in the privacy statement.

The three play modes, and when you want which one

Playing alone

One guest, one phone. Suitable for the gap between ordering and serving, and for the guest sitting alone. Puzzles, memory games and reaction tests fall under this.

Together on one phone

The whole table joins in, taking turns on the same device. This is the format where the objection about phones applies least: there's one phone on the table and everyone watches together. Works well for families and for groups.

Against another table

Two or more tables compete against each other, with a live-updating scoreboard. This is the format that creates buzz in the venue, and one that venues choose when they want atmosphere on a quiet evening.

You decide for yourself which games are switched on, so you also decide which formats your guests get to see.

What you see from it

  • How many games have been played, per day, week, month and year.
  • Which games are played most and how long is spent per game.
  • How many different guests took part.
  • How many reviews and order requests came out of it.

This way you'll know within two weeks whether it's landing with your guests, instead of having to guess.

The questions everyone asks before getting started

Do my tables need to look different?

No. The QR code can go on a standing card, on a sticker, or be printed right into a menu card or coaster. You choose how it looks; you set the size and layout in the customer portal.

What if a guest scans the QR code of a different table?

Then they'll play from that table. This is rarely a problem, and with table-versus-table it's actually the point. If you're worried about confusion, you can switch that game format off.

Does it work on older phones?

Everything runs in the browser and nothing gets installed, so all you need is a phone with a modern browser. In practice that means practically any device from the past six years.

Can I see which table is playing what?

You'll see the number of games, the games played, and how long they took. You won't see who's playing: guests don't have an account and only fill in a nickname.

What happens if the system goes down?

Then a guest will see a short maintenance message saying they can try again in a few minutes. Nothing happens to your table, your menu, or your till, since those are all separate from it.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is on the pricing page; all games are listed on their own page.

Do guests need an app?

No. They scan the QR code on the table and play straight away in their own phone's browser. Nothing gets installed.

Does it work if my wifi is bad?

Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built to be lightweight, made specifically for basements and terraces.

How long does a game last?

Two to five minutes. That's short on purpose: it's meant to fill the gap between ordering and being served.

Does it create extra work for my staff?

No. There's nothing to set up, hand out or clear away. The QR code is on the table and the guest does the rest.

Can I switch games off?

Yes. In the customer portal you can turn individual games on or off, and it takes effect immediately across all tables.

Is any data stored about my guests?

Guests don't have an account and only fill in a nickname. Names, email addresses and phone numbers are not stored.

Want to try table games yourself?

Give your guests more experience from day one.