Organising a pub quiz in your café: the complete playbook
For a café, a pub quiz is one of the few activities that both fills a quiet evening and brings in regulars. Whoever joins in comes with a group, stays for two hours, and drinks more in those two hours than during a regular visit.
The problem isn't the idea but the execution. Coming up with questions takes time, keeping score takes time, and one evening where the score isn't right costs you half your participants.
What you need
- A fixed evening. Every week or every other week, always the same day. Irregularity is fatal for turnout.
- Forty to sixty questions, spread across four or five rounds each with its own theme.
- Someone to host the evening and link the rounds together.
- A way to keep score that nobody doubts.
- A prize worth the effort without being expensive.
The setup of an evening that works
Length
An hour and a half to two hours, including breaks. Shorter feels like too little for the effort of coming; longer and the last round plays out to a half-empty room.
Rounds
Four or five rounds of ten questions. Vary the difficulty and make sure each round has its own character: general knowledge, music, images, something local, and a round that has nothing to do with knowledge, like estimating or guessing.
The local round
This is the round that sets your evening apart from every other pub quiz. Questions about the street, the town, the history of the building. Regulars feel at home and new guests learn something.
The local round is almost always the round that gets the most laughs, and the reason people come back.
Keeping score: where it goes wrong
Having guests hand in answers on paper and marking them yourself costs ten minutes between rounds, and in those ten minutes the energy in the room drops. On top of that, discussion breaks out the moment one answer has been marked wrong.
The variant that solves this: guests take part via their own phone and the scores add themselves up. At TablePlay, each table scans the QR code, picks a table name, and the standings appear live. No paper, no marking, no discussion. Check the games to see which quiz variants there are, or the page for cafés to see how that works out in a café.
The questions themselves
Whoever writes a quiz for the first time almost always makes the same two mistakes: too difficult, and too much factual knowledge. A quiz where a team gets two out of ten right isn't a challenge, it's a humiliation.
The split that works
- Two questions that almost everyone gets right. They're there to give the feeling of taking part.
- Six questions you have to think about or can discuss. This is where the fun is.
- Two questions that almost nobody knows. Those determine who wins.
The discussion in the middle is where a pub quiz gets its value from. A question that only one person knows and nobody else does doesn't spark conversation. A question that four people can figure out together does.
Formats that do better than factual knowledge
Estimation questions (how high, how heavy, how many), image questions, music clips, and questions where you have to work out an order. They have one thing in common: you can join in without knowing the answer. That keeps teams in the game who would otherwise drop out after round two.
Prizes that work
The prize doesn't have to be big; it has to be visible. A round of drinks for the winning table, a voucher for next time, or something on the house. A voucher has one advantage over cash: it brings the team back.
Hosting the evening
A quizmaster doesn't have to be funny, but does need to be clear. What keeps an evening running smoothly is almost entirely rhythm:
- Read each question twice, with a pause in between. Reading it once guarantees a hand going up asking you to repeat it.
- Give the same thinking time for every question, and say beforehand how long that is.
- Announce the standings after every round. That's the moment the room wakes up a bit.
- Keep the break short. Ten minutes is enough; go for a quarter of an hour and you'll lose half the attention.
The final round
Make the scoring of the closing round weigh a bit heavier, or hold one round back where teams can wager points. Without that, a team that's ten points behind after round three is mentally done, and you'll feel it at the bar.
How to fill the first few evenings
- Announce it three weeks ahead, not three days.
- Ask your regulars personally if they'll bring a team. That works better than any poster.
- Put the date on your Google profile and on social media, with a photo of the venue rather than a quiz logo.
- Make the first evening easier than you'd like. Anyone who feels they've got no chance won't come back.
What it costs and what it brings in
Budget two to four hours of prep per evening if you write the questions yourself, plus the evening itself. In return, a quiz night becomes the best-attended weekday evening at most bars, with higher spend per guest than average because people stay seated longer.
Want to skip the prep work? Check what a ready-made quiz on the table costs at the pricing page.
How long does a pub quiz last?
An hour and a half to two hours including breaks. Shorter feels like too little for the effort; longer and the last round plays out to a half-empty room.
How many questions do you need for a pub quiz?
Forty to sixty, split across four or five rounds of ten, each with its own theme.
How do you keep score without any hassle?
Checking paper answers takes ten minutes per round and sparks arguments. Joining in via phone with automatic scoring removes both problems.
Which evening is best for holding a pub quiz?
A weekday evening that's currently quiet, usually Tuesday or Wednesday. The goal is to fill an empty evening, not make a busy one busier.
What's a good prize for the winners?
Something visible but not expensive: a round of drinks, something on the house, or a voucher. A voucher also brings the team back.
Want to try table games yourself?
Give your guests more experience from day one.
