From QR code to game, in ten seconds
There's a sign on the table with a QR code. A guest scans it with their own phone and starts playing. No app to install, no account to create, no adverts in between. Below is what happens in those ten seconds, and what can happen afterwards.
Scanning the QR code
Each table has its own code. The phone's camera is enough; nothing needs to be installed.
Children or adults
One question, two buttons. After that, the guest only sees games that match that choice.
Choosing a game
From the list enabled for that table. The business decides for itself which games are included.
Alone, together or against the business
Someone plays on their own, together with the table, or joins the tournament running at that moment.
Why no app
Installing an app costs time, storage space and trust, and most guests won't do it for a single evening. That's why TablePlay runs in the browser that's already there. Anyone leaving the table doesn't leave anything behind that needs clearing up.
- No installation and no account
- Works on iPhone and Android
- Runs on the guest's mobile connection
- Nothing remains on the phone
What the business sets up
Which games are enabled, how many tables there are and whether the order button is visible: the business arranges that in the customer portal. You download the QR signs as a PDF and print them yourself.
No one from TablePlay needs to visit. Signing up, setting up and printing can all be done in one afternoon.
What doesn't happen
There are no adverts, from anyone. Guests aren't tracked across other sites and their details aren't resold. Anyone who doesn't leave an email address leaves no trace that can be linked back to them.
