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QR games on the table: how exactly does it work?

June 12, 2026 5 min read Lucinda Checked on July 30, 2026

Games via a QR code sound like something that comes with a project: equipment, installation, explaining it to staff. In practice, it's a card on the table and nothing more. This explanation walks through the entire chain, so you know exactly what you're saying yes to.

Step by step

  1. Each table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
  2. A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the venue.
  5. They pick a game and start. A round takes two to five minutes.

That's it. There's no moment at which your staff needs to do anything.

What you need to arrange yourself

One-time: print or have the QR codes printed and place them on the table. After that, you choose in the customer portal which games you want active. If you turn a game off, it disappears from all tables immediately.

There's no equipment, no installation, and no training. The only physical action is placing a card on the table.

What if the wifi is poor?

This is the question asked most often, and rightly so: many venues have a basement, a patio, or a back room with poor reception. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be light, precisely for places where reception isn't great.

So do guests spend the whole evening on their phone?

That depends entirely on the length and format. A round of two to five minutes fills the gap between ordering and serving and then stops. And two of the three play formats are specifically built so people don't sit apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests don't have an account and only fill in a nickname. No names, email addresses, or phone numbers of your guests are stored. What is stored, and why, is explained in the privacy statement.

The three play formats, and when to use which

Playing alone

One guest, one phone. Suitable for the gap between ordering and serving, and for the guest who's sitting alone. Puzzles, memory games, and reaction tests fall under this.

Together on one phone

The whole table joins in, taking turns on the same device. This is the format that least matches the objection people have about phones: there's one phone on the table and everyone watches together. Works well for families and groups.

Against another table

Two or more tables compete against each other, with a live-updating scoreboard. This is the format that generates noise in the venue, and one that venues choose when they want atmosphere on a quiet evening.

You decide yourself which games are active, and therefore also which formats your guests get to see.

What you see from it

  • How many games have been played, per day, week, month, and year.
  • Which games are played most and how long is spent playing per game.
  • How many different guests took part.
  • How many reviews and order requests came out of it.

This way you'll know within two weeks whether it's landing with your guests, instead of having to just sense it.

The questions everyone asks before getting started

Do my tables need to look different?

No. The QR code can go on a standing card, on a sticker, or be printed right into a menu or coaster. You choose how it looks; you set the format and design in the customer portal.

What if a guest scans the QR code from another table?

Then they'll join in from that table. This is rarely a problem, and in fact is the whole point with table-versus-table play. If you're worried about confusion, you can turn that game mode off.

Does it work on older phones?

Everything runs in the browser and nothing is installed, so the requirement is a phone with a modern browser. In practice, that means virtually any device from the past six years.

Can I see which table is playing what?

You can see the number of games, which games, and how long they've been playing. You can't see who's playing: guests don't have an account and only enter a nickname.

What happens if the system goes down?

Then a guest sees a brief maintenance message letting them know they can try again in a few minutes. Nothing breaks about your table, your menu, or your till, since those are all separate from it.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is at the pricing page; all games are listed on their own page.

Do guests need an app?

No. They scan the QR code on the table and play directly in their own phone's browser. Nothing is installed.

Does it work if my Wi-Fi is bad?

Yes. Guests play on their own mobile connection, so your Wi-Fi isn't needed. The games are built to be lightweight, specifically for basements and patios.

How long does a game take?

Two to five minutes. That's deliberately short: the gap between ordering and being served is the time that needs filling.

Does it create extra work for my staff?

No. There's nothing to set out, hand out, or clean up. The QR code sits on the table and the guest does the rest.

Can I turn games off?

Yes. In the customer portal you can turn games on or off individually, and it takes effect immediately across all tables.

Is any data about my guests stored?

Guests don't have an account and only enter a nickname. Names, email addresses, and phone numbers aren't stored.

Want to try tabletop games yourself?

Give your guests more experience from day one.