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Entertaining guests while they wait: how to do it in your restaurant

15 July 2026 7 min read Martijn Checked on 30 July 2026

Between taking the order and the plate hitting the table, most venues have ten to twenty minutes. On a quiet Tuesday, nobody notices. On a full Saturday night, or at a table with two impatient kids, that quarter of an hour determines how the rest of the evening feels.

The annoying thing is that as a business owner, you can do little about it. The kitchen doesn't work faster just because it's busy. What you do have control over is what a guest has to do during that time. And in practice, that makes more difference than the waiting time itself.

Why waiting feels longer than it is

Research into queues consistently finds the same thing: unoccupied time feels longer than occupied time. Someone waiting ten minutes with nothing to do systematically overestimates that time. Someone with something to do during those same ten minutes underestimates it.

For a restaurant, that has a practical meaning. You don't need to shorten the wait time to make it feel shorter. You just need to fill it.

There's another factor at play. Waiting at the start of a visit weighs more heavily than waiting in the middle. Someone who's just sat down has no reason yet to think things will go well; someone who's already finished a starter waits with confidence. That's also exactly why an amuse-bouche or a piece of bread is so effective: it's not the food that helps, it's the signal that something is happening.

The three moments where it goes wrong

In practice, almost every complaint about waiting comes from one of these three:

  1. Between sitting down and having the order taken. The shortest gap, but it weighs the heaviest, because this is where the guest forms their first judgement.
  2. Between ordering and the first dish. The longest gap and the only one where the guest genuinely has nothing to do.
  3. Between clearing the main course and the bill. Commercially the most valuable moment, and at the same time the quietest.

The second gap is what this article is about, but keep the third in mind: that's where money is made or not. More on that in the article on revenue per table.

The first impression of a visit often sits in the first ten minutes rather than in the first plate.

Six approaches that work in practice

1. Something on the table that does something straight away

A small bowl of olives, a piece of bread, an amuse-bouche from the house. Small, inexpensive, and it turns the moment of waiting into the start of the meal. It works mainly because it's a signal: you're being thought of.

2. A colouring page or puzzle booklet for kids

The classic, and not without reason. The downside is well known to anyone who does it: pencils go missing, paper ends up on the floor afterwards, and you have to keep restocking it. Expect five to ten minutes of attention per child.

3. Table games via a QR code

The version without materials lying around. Each table gets its own QR code; the guest scans it with their own phone and plays directly in the browser, no app needed. A round takes two to five minutes, exactly the length of the gap you want to fill. With TablePlay, guests can play solo, together on one phone, or compete against another table in the venue. See all the games available.

4. Starting a conversation instead of asking a question

"Is everything to your liking?" always gets a "yes, thanks". "Have you been here before?" or "is this a special occasion?" gets a conversation going, and a conversation makes the wait feel shorter without costing anything.

5. Showing something

An open kitchen, a wood-fired oven, a display case with today's fish. Someone with something to look at doesn't get bored. This is the most expensive of the six solutions, but also the only one that works permanently.

6. Being honest about the wait time

"It'll take about twenty minutes today" does more than you'd think. Uncertainty about how long something will take weighs more heavily than the duration itself. A guest who knows what to expect waits more calmly.

It differs by type of venue

Restaurant with a kitchen running on time

Here the wait time is predictable: ten to twenty minutes, every evening. That's the easiest situation to fill, because you know exactly how much time you need to bridge. Choose something that can be finished within that time, so it doesn't get interrupted halfway by the food arriving.

Café where people stay seated for a long time

At a café, it's not about a gap between two courses but about the evening itself. Here, something that can be repeated and has a competitive element works well. Table versus table or a regular quiz night suits better than a short puzzle.

Venue with lots of families

The wait time weighs heaviest here, because kids have a shorter attention span than the kitchen has speed. What counts here is variety: something that's still different after three times. See also what parents really look for in a restaurant.

Hotel or holiday park

Guests here are more often seated on multiple evenings in a row, which changes the requirement: what's fun on night one has to still work on night three. Repetition is the pitfall. See the page for hotels.

What it delivers

Filling wait time isn't a goal in itself. It's about what happens afterwards:

  • Guests stay seated longer, and those who stay longer are more likely to order something else.
  • The rating of the visit goes up without anything changing about the food.
  • Staff get some breathing room: less impatience at the table means fewer interruptions during the rush.
  • Families are more likely to return to a venue where the kids had a good time.

How you know if it's working

The temptation is to judge this by feel, and feel is unreliable here: a busy evening always feels good. Four figures do say something, provided you compare the same days of the week with each other.

  1. Average spend per table, broken down by day of the week.
  2. The proportion of tables that order something else after the main course.
  3. The average time a table is occupied. Longer is good here, as long as you don't have a queue at the door.
  4. The number of reviews per week and what they mention.

Two weeks is enough to see something. If nothing shifts, it's not the solution for you, and it costs you nothing further to stop.

What's better not to do

Two things keep coming up with venues that try something and then stop. The first is materials you have to maintain yourself: game boxes with missing pieces, broken pencils, incomplete card sets. The second is something that takes too long. A forty-minute board game doesn't fit in a fifteen-minute gap.

Keep it under five minutes, and make sure you don't have to set anything up yourself.

Where to start

Pick one thing and do it consistently, rather than three things half-heartedly. If it doesn't work, you'll know within two weeks. If it does work, you'll notice it in the orders after the main course and in what guests write in their reviews.

If you want to see what table games cost for a venue your size, take a look at the pricing. For restaurants specifically, there's a separate page on how it works out for a restaurant.

How long do guests wait on average for their food?

In most restaurants, there's ten to twenty minutes between ordering and serving, and that increases on busy evenings. That gap is exactly the time you can fill.

What can you give kids to do while waiting in a restaurant?

A colouring page works, but goes missing and needs restocking. Games via a QR code on the table work without any materials: kids play on their parents' phone and a round takes two to five minutes.

Won't guests then be on their phones all evening?

That depends on the length. Short rounds of a few minutes fill the gap and stop as soon as the food arrives. Game formats where a whole table plays together or tables compete against each other actually spark conversation.

Does it create extra work for staff?

With a QR code on the table, no: there's nothing to set up or clear away. With physical materials, yes, and that's the main reason venues stop using them.

Want to try table games yourself?

Give your guests more experience from day one.