Skip to main content
Back to the blogHow it works

QR games on the table: how does it actually work?

12 June 2026 5 min read Lucinda Checked on 30 July 2026

Games via a QR code sound like something that comes with a whole project: equipment, installation, explaining it to staff. In practice it's a card on the table and nothing more. This explanation walks through the entire chain, so you know exactly what you're saying yes to.

Step by step

  1. Every table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
  2. A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the venue.
  5. They choose a game and start. A round takes two to five minutes.

That's it. There's no moment at which your staff need to do anything.

What you need to arrange yourself

One-off: print the QR codes or have them printed and place them on the tables. After that, you choose in the customer portal which games you want switched on. Turn a game off, and it disappears immediately from every table.

There's no equipment, no installation and no training. The only physical action is placing a card on the table.

What if the wifi is bad?

This is the question asked most often, and rightly so: many venues have a basement, a terrace or a back room with poor coverage. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be lightweight, precisely for places where coverage isn't great.

So are guests on their phones all evening?

That depends entirely on the length and the format. A round of two to five minutes fills the gap between ordering and serving, and then stops. And two of the three ways of playing are specifically built so people aren't sitting apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests don't have an account and only enter a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored, and why, is set out in the privacy statement.

The three ways of playing, and when you want which one

Playing alone

One guest, one phone. Suitable for the gap between ordering and serving, and for the guest sitting alone. Puzzles, memory games and reaction tests fall under this.

Together on one phone

The whole table joins in, taking turns on the same device. This is the format that least matches the objection about phones: there's one phone on the table and everyone watches along. Works well for families and groups.

Against another table

Two or more tables compete against each other, with a live-updating scoreboard. This is the format that creates noise in the venue, and one that businesses choose when they want atmosphere on a quiet evening.

You decide yourself which games are active, and therefore which formats your guests get to see.

What you see from it

  • How many games have been played, per day, week, month and year.
  • Which games are played most and how long is spent per game.
  • How many different guests have taken part.
  • How many reviews and order requests have come out of it.

This way you'll know within two weeks whether it's landing with your guests, instead of having to guess.

The questions everyone asks before getting started

Do my tables need to look different?

No. The QR code can go on a standing card, on a sticker, or be printed into a menu or coaster. You choose how it looks yourself; the size and layout are set in the customer portal.

What if a guest scans the QR code from a different table?

Then they'll play from that table. This is rarely a problem, and with table-against-table it's actually the point. If you're worried about confusion, you can switch that game mode off.

Does it work on older phones?

Everything runs in the browser and nothing gets installed, so the only requirement is a phone with a modern browser. In practice that means almost any device from the past six years.

Can I see which table is playing what?

You see the number of games, the games played and the playing duration. You don't see who is playing: guests have no account and only enter a nickname.

What happens if the system goes down?

Then a guest sees a short maintenance message saying they can try again in a few minutes. Nothing happens to your table, your menu or your till, since these are separate from it.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is on the pricing page; all games are listed on their own page.

Do guests need an app?

No. They scan the QR code on the table and play directly in their own phone's browser. Nothing gets installed.

Does it work if my wifi is poor?

Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built to be lightweight, specifically for basements and terraces.

How long does a game last?

Two to five minutes. This is deliberately short: the gap between ordering and serving is the time that needs to be filled.

Does it cost my staff extra work?

No. There's nothing to set out, hand out or clear away. The QR code is on the table and the guest does the rest.

Can I turn games off?

Yes. In the customer portal you can turn games on or off individually, and this takes effect immediately across all tables.

Is data about my guests stored?

Guests have no account and only enter a nickname. Names, email addresses and phone numbers are not stored.

Want to try tabletop games yourself?

Give your guests more experience from day one.