QR games on the table: how exactly does it work?
Games via a QR code sound like something that comes with a whole project: equipment, installation, explaining it to staff. In practice, it's a card on the table and nothing more. This explanation walks through the entire chain, so you know exactly what you're saying yes to.
Step by step
- Each table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
- A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
- They enter a nickname. No account, no email address, no password.
- They choose how they want to play: alone, together with their own table, or against another table in the venue.
- They pick a game and start. A round takes two to five minutes.
That's it. There's no moment where your staff need to do anything.
What you need to arrange yourself
One-off: printing the QR codes or having them printed and placing them on the table. After that, you choose in the customer portal which games you want switched on. If you turn a game off, it disappears from all tables immediately.
There's no equipment, no installation and no training. The only physical action is placing a card on the table.
What if the wifi is poor?
This is the question asked most often, and rightly so: many venues have a basement, a terrace or a back room with poor coverage. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be lightweight, precisely for places where coverage isn't great.
So are guests on their phones all evening then?
That depends entirely on the length and format. A round of two to five minutes fills the gap between ordering and serving and then stops. And two of the three play formats are specifically built so people don't sit apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.
What happens with data
Guests don't have an account and only enter a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored, and why, is explained in the privacy statement.
The three play formats, and when you'd want which
Playing alone
One guest, one phone. Suitable for the gap between ordering and serving, and for the guest sitting alone. Puzzles, memory games and reaction tests fall under this.
Together on one phone
The whole table joins in, taking turns on the same device. This is the format where the objection about phones matters least: there's one phone on the table and everyone watches together. Works well for families and groups.
Against another table
Two or more tables compete against each other, with a live-running leaderboard. This is the format that creates noise in the venue, and one that venues choose when they want atmosphere on a quiet evening.
You decide yourself which games are switched on, so also which formats your guests get to see.
What you see from it
- How many rounds have been played, per day, week, month and year.
- Which games are played most and how long is spent per game.
- How many different guests have taken part.
- How many reviews and order requests have come out of it.
This way you'll see within two weeks whether it's catching on with your guests, instead of having to guess.
The questions everyone asks before getting started
Do my tables need to look different?
No. The QR code can go on a standing card, on a sticker, or be printed into a menu or coaster. You choose how it looks yourself; you set the format and layout in the client portal.
What if a guest scans the QR code from another table?
Then they'll join in from that table. This is rarely a problem, and with table-versus-table it's actually the point. If you're worried about confusion, you can switch that game format off.
Does it work on older phones?
Everything runs in the browser and nothing gets installed, so the requirement is a phone with a modern browser. In practice that means almost any device from the past six years.
Can I see which table is playing what?
You see the number of rounds, the games and the play duration. You don't see who's playing: guests don't have an account and only enter a nickname.
What happens if the system goes down?
Then a guest sees a short maintenance message saying they can try again in a few minutes. Nothing goes wrong with your table, your menu or your till, as these are separate from it.
What it costs
The price depends on the number of tables and can be cancelled monthly. The overview is at the pricing page; all the games are listed on their own page.
Do guests need an app?
No. They scan the QR code on the table and play directly in the browser on their own phone. Nothing gets installed.
Does it work if my wifi is poor?
Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built lightweight, precisely for basements and terraces.
How long does a round take?
Two to five minutes. That's deliberately short: the gap between ordering and serving is the time that needs filling.
Does it cost my staff work?
No. There's nothing to set up, hand out or clear away. The QR code sits on the table and the guest does the rest.
Can I switch games off?
Yes. In the client portal you can switch games on or off individually, and that takes effect immediately across all tables.
Is data about my guests stored?
Guests don't have an account and only enter a nickname. Names, email addresses and phone numbers are not stored.
Want to try table games yourself?
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