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Entertaining guests while waiting: how to do it in your restaurant

15 July 2026 7 min read Martijn Checked on 30 July 2026

Between taking the order and the moment the plate is on the table, most establishments have ten to twenty minutes. On a quiet Tuesday, nobody notices. On a busy Saturday evening, or at a table with two impatient children, that quarter of an hour determines how the rest of the evening feels.

The annoying thing is that as a business owner, you can do little about it. The kitchen doesn't work faster just because it's busy. What you do have control over is what a guest has to do during that time. And in practice, that makes more difference than the waiting time itself.

Why waiting feels longer than it is

Research into queues consistently comes to the same conclusion: unoccupied time feels longer than occupied time. Someone who waits ten minutes with nothing to do systematically overestimates that time. Someone who has something to do during those same ten minutes estimates it as shorter than it actually was.

For a restaurant, this means something practical. You don't need to shorten the waiting time to make it feel shorter. You just need to fill it.

There's another factor at play. Waiting at the start of a visit weighs more heavily than waiting in the middle. Someone who has just sat down has no reason yet to think it will be fine; someone who has already finished a starter waits with confidence. That's also exactly why an amuse-bouche or a piece of bread is so effective: it's not the food that helps, it's the signal that something is happening.

The three moments where it goes wrong

In practice, almost every complaint about waiting comes from one of these three:

  1. Between sitting down and taking the order. The shortest gap, but it weighs the heaviest, because this is where the guest forms their first judgement.
  2. Between ordering and the first dish. The longest gap and the only one in which the guest truly has nothing to do.
  3. Between clearing the main course and the bill. Commercially the most valuable moment, and at the same time the quietest.

The second gap is what this article is about, but keep the third one in mind: that's where money is made or not. More on that in the article about revenue per table.

The first impression of a visit lies more often in the first ten minutes than in the first plate.

Six ways that work in practice

1. Something on the table that does something right away

A small bowl of olives, a piece of bread, an amuse-bouche from the house. Small, cheap, and it turns the waiting moment into the beginning of the meal. It works mainly because it's a signal: someone is thinking of you.

2. A colouring page or puzzle booklet for children

The classic, and for good reason. Everyone who does it knows the downside: pencils go missing, paper ends up on the floor afterwards, and you have to keep restocking it. Expect five to ten minutes of attention per child.

3. Table games via a QR code

The variant without loose materials lying around. Each table gets its own QR code; the guest scans with their own phone and plays directly in the browser, without an app. A round takes two to five minutes, exactly the length of the gap you want to fill. With TablePlay, guests can play alone, together on one phone, or take on another table in the establishment. See all the games available.

4. Starting a conversation instead of asking a question

"Is everything to your liking?" always gets "yes, fine". "Have you been here before?" or "is this a special occasion?" gets a conversation going, and a conversation shortens the wait without costing anything.

5. Showing something

An open kitchen, a wood-fired oven, a display case with today's fish. Someone who has something to look at doesn't get bored. This is the most expensive of the six solutions, but also the only one that works permanently.

6. Being honest about the waiting time

"It'll take about twenty minutes today" does more than you'd think. Uncertainty about how long something will take weighs more heavily than the duration itself. A guest who knows what to expect waits more calmly.

It's different per type of establishment

Restaurant with a kitchen that runs on time

Here the waiting time is predictable: ten to twenty minutes, every evening again. This is the easiest situation to fill, because you know exactly how much time you need to bridge. Choose something that can be completed within that time, so it isn't interrupted halfway by the food.

Café where people stay seated for a long time

At a café, it's not about a gap between two dishes but about the evening itself. Here something that can be repeated and has a competitive element works well. Table versus table or a regular quiz night fit better than a short puzzle.

Establishment with many families

The waiting time is heaviest here, because children have a shorter attention span than the kitchen has speed. What counts here is variety: something that's still different after three times. See also what parents really look for in a restaurant.

Hotel or holiday park

Guests here more often sit for several evenings in a row, and that changes the requirement: what's fun on evening one must still work on evening three. Repetition is the pitfall. See the page for hotels.

What it delivers

Filling waiting time isn't a goal in itself. It's about what happens afterwards:

  • Guests stay seated longer, and those who stay longer are more likely to order something else.
  • The rating of the visit goes up without anything changing about the food.
  • Staff get breathing room: less impatience at the table means fewer interruptions during the rush.
  • Families are more likely to return to an establishment where the children enjoyed themselves.

How you know if it's working

The temptation is great to judge this by feel, and feel is unreliable here: a busy evening always feels good. Four figures do say something, provided you compare the same days of the week with each other.

  1. The average spend per table, broken down by day of the week.
  2. The proportion of tables that order something else after the main course.
  3. The average time a table is occupied. Longer is good here, as long as you don't have a queue at the door.
  4. The number of reviews per week and what's mentioned in them.

Two weeks is enough to see something. If nothing moves, then it's not your solution and it costs you nothing further to stop with it.

What you'd better not do

Two things keep coming back at establishments that try it and then stop again. The first is material you have to maintain yourself: game boxes with missing pieces, broken pencils, cards that are no longer complete. The second is something that takes too long. A forty-minute board game doesn't fit in a fifteen-minute gap.

Keep it under five minutes, and make sure you don't have to prepare anything for it yourself.

Where to start

Choose one thing and do it consistently, instead of three things half-heartedly. If it doesn't work, you'll know within two weeks. If it does work, you'll notice it in the orders after the main course and in what guests write in their reviews.

If you want to see what table games cost for an establishment of your size, check the prices. For restaurants specifically, there's a separate page on how it works out for a restaurant.

How long do guests wait on average for their food?

In most restaurants, there's ten to twenty minutes between ordering and serving, and on busy evenings that increases. That gap is exactly the time you can fill.

What can you give children while waiting in a restaurant?

A colouring page works, but goes missing and you have to keep restocking it. Games via a QR code on the table work without materials: children play on their parents' phone and a round takes two to five minutes.

Won't guests then be on their phones all evening?

That depends on the length. Short rounds of a few minutes fill the gap and stop as soon as the food arrives. Game formats where a whole table joins in or tables compete against each other actually generate conversation.

Does it cost staff extra work?

With a QR code on the table, no: there's nothing to prepare or clear away. With physical materials, yes, and that's the main reason establishments stop using them.

Want to try table games yourself?

Give your guests more experience from day one.