Skip to main content
Back to the blogGuest experience

Keeping guests entertained while they wait: here's how to do it in your restaurant

15 July 2026 7 min read Martijn Checked on 30 July 2026

Between taking the order and the moment the plate hits the table, most establishments have ten to twenty minutes. On a quiet Tuesday, nobody notices. On a busy Saturday night, or at a table with two impatient children, that quarter hour determines how the rest of the evening feels.

The annoying thing is that as a business owner, you can do little about it. The kitchen doesn't work faster just because it's busy. What you do have control over is what a guest has to do during that time. And in practice, that makes more difference than the waiting time itself.

Why waiting feels longer than it is

Research on queues keeps coming to the same conclusion: unoccupied time feels longer than occupied time. Someone waiting ten minutes with nothing to do consistently overestimates that time. Someone with something to do during those same ten minutes underestimates how long it was.

For a restaurant, that means something practical. You don't need to shorten the waiting time to make it feel shorter. You just need to fill it.

There's something else at play too. Waiting at the start of a visit weighs heavier than waiting in the middle. Someone who has just sat down has no reason yet to think it will be fine; someone who has already had a starter waits with confidence. That's exactly why an amuse-bouche or a piece of bread is so effective: it's not the food that helps, it's the signal that something is happening.

The three moments where it goes wrong

In practice, almost every complaint about waiting comes from one of these three:

  1. Between sitting down and taking the order. The shortest gap, but it weighs the heaviest, because this is where the guest forms their first judgement.
  2. Between ordering and the first dish. The longest gap and the only one where the guest really has nothing to do.
  3. Between clearing the main course and the bill. Commercially the most valuable moment, and at the same time the quietest.

This second gap is what this article is about, but keep the third in mind: that's where money is made or not. More on that in the article on revenue per table.

The first impression of a visit is more often found in the first ten minutes than in the first plate.

Six methods that work in practice

1. Something on the table that does something immediately

A small dish of olives, a piece of bread, an amuse-bouche from the house. Small, cheap, and it turns the moment of waiting into the start of the meal. It works mainly because it's a signal: you're being thought of.

2. A colouring page or puzzle booklet for children

The classic, and for good reason. The downside is known to anyone who does it: crayons go missing, paper ends up on the floor afterwards, and you have to keep restocking it. Expect five to ten minutes of attention per child.

3. Tabletop games via a QR code

The variant without materials lying around. Each table gets its own QR code; the guest scans with their own phone and plays directly in the browser, no app needed. A round takes two to five minutes, exactly the length of the gap you want to fill. With TablePlay, guests can play alone, together on one phone, or take on another table in the establishment. See all the games available.

4. Starting a conversation instead of asking a question

"Everything to your liking?" always gets "yes, fine" as an answer. "Have you been here before?" or "is this a special occasion?" gets a conversation going, and a conversation makes the waiting feel shorter without costing anything.

5. Showing something

An open kitchen, a wood-fired oven, a display case with today's fish. Someone who has something to look at doesn't get bored. This is the most expensive solution of the six, but also the only one that works permanently.

6. Being honest about the waiting time

"It will take about twenty minutes today" does more than you'd think. Uncertainty about how long something will take weighs heavier than the duration itself. A guest who knows what to expect waits more calmly.

It differs per type of establishment

Restaurant with a kitchen that runs on time

Here the waiting time is predictable: ten to twenty minutes, every evening again. This is the easiest situation to fill, because you know exactly how much time you need to bridge. Choose something that can be finished within that time, so it isn't interrupted halfway through by the food.

Café where people stay seated for a long time

At a café, it's not about a gap between two dishes but about the evening itself. Here, something that can be repeated and has a competitive element works well. Table versus table or a regular quiz night fits better than a short puzzle.

Establishment with many families

The waiting time weighs heaviest here, because children have a shorter attention span than the kitchen has speed. What counts here is variety: something that's still different after the third time. See also what parents really look for in a restaurant.

Hotel or holiday park

Guests here more often sit for several evenings in a row, and that changes the requirement: what's fun on evening one must still work on evening three. Repetition is the pitfall. See the page for hotels.

What it delivers

Filling waiting time is not a goal in itself. It's about what happens afterwards:

  • Guests stay seated longer, and those who stay longer are more likely to order something extra.
  • The rating of the visit goes up without anything changing about the food.
  • Staff get some breathing room: less impatience at the table means fewer interruptions during peak hours.
  • Families are more likely to return to an establishment where the children had a good time.

How you know if it's working

The temptation is great to judge this by feel, and feel is unreliable here: a busy evening always feels good. Four figures do say something, provided you compare the same days of the week with each other.

  1. The average spend per table, broken down by day of the week.
  2. The share of tables that order something else after the main course.
  3. The average time a table is occupied. Longer is good here, as long as you don't have a queue at the door.
  4. The number of reviews per week and what's mentioned in them.

Two weeks is enough to see something. If nothing moves, it's not the solution for you and it costs you nothing further to stop with it.

What you'd better not do

Two things keep coming back at establishments that try it and then stop again. The first is material you have to keep maintaining yourself: game boxes with missing pieces, broken crayons, cards that are no longer complete. The second is something that takes too long. A forty-minute board game doesn't fit in a fifteen-minute gap.

Keep it under five minutes, and make sure you don't have to set anything up yourself.

Where to start

Choose one thing and do it consistently, rather than three things half-heartedly. If it doesn't work, you'll know within two weeks. If it does work, you'll notice it in the orders after the main course and in what guests write in their reviews.

If you want to see what tabletop games cost for an establishment of your size, check the prices. For restaurants specifically, there's a separate page on how it works out for a restaurant.

How long do guests wait on average for their food?

In most restaurants, between ordering and serving is ten to twenty minutes, and on busy evenings that increases. That gap is exactly the time you can fill.

What can you give children while they wait in a restaurant?

A colouring page works, but gets lost and needs restocking. Games via a QR code on the table work without materials: children play on their parents' phone and a round takes two to five minutes.

Won't guests then be on their phones all evening?

That depends on the length. Short rounds of a few minutes fill the gap and stop as soon as the food arrives. Game formats where a whole table participates or tables compete against each other actually spark conversation.

Does it cost staff extra work?

Not with a QR code on the table: there's nothing to set up or clear away. With physical materials, yes, and that's the main reason establishments stop using them.

Want to try tabletop games yourself?

Give your guests a better experience from day one.