QR games on the table: how does it work exactly?
Games via a QR code sound like something that requires a project: equipment, installation, explaining it to staff. In practice it's a card on the table and nothing else. This explanation walks through the whole chain, so you know exactly what you're saying yes to.
Step by step
- Every table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
- A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
- They enter a nickname. No account, no email address, no password.
- They choose how they want to play: alone, together with their own table, or against another table in the venue.
- They choose a game and start. A round takes two to five minutes.
That's it. There's no moment at which your staff needs to do anything.
What you need to arrange yourself
One-time: print or have the QR codes printed and put them on the table. After that, you choose in the customer portal which games you want switched on. If you turn a game off, it disappears from all tables immediately.
There's no equipment, no installation and no training. The only physical action is putting a card on the table.
What if the wifi is poor?
This is the question asked most often, and rightly so: many venues have a basement, a terrace or a back room with poor coverage. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be lightweight, precisely for places where coverage isn't great.
So do guests sit on their phones all evening?
That depends entirely on the length and format. A round of two to five minutes fills the gap between ordering and serving and then stops. And two of the three ways of playing are specifically built so people aren't sitting apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.
What happens with data
Guests have no account and only fill in a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored and why is explained in the privacy statement.
The three ways of playing, and when you want which one
Playing alone
One guest, one phone. Suitable for the gap between ordering and serving, and for the guest sitting alone. Puzzles, memory games and reaction tests fall into this category.
Together on one phone
The whole table joins in, taking turns on the same device. This is the format that the objection about phones applies to least: there's one phone on the table and everyone watches together. Works well for families and groups.
Against another table
Two or more tables compete against each other, with a live-updating leaderboard. This is the format that creates noise in the venue, and one that venues choose when they want atmosphere on a quiet evening.
You decide yourself which games are active, and therefore also which formats your guests get to see.
What you see from it
- How many rounds have been played, per day, week, month and year.
- Which games are played most and how long is spent per game.
- How many different guests have taken part.
- How many reviews and order requests have resulted from it.
This way you'll know within two weeks whether it's working with your guests, instead of having to guess.
The questions everyone asks before getting started
Do my tables need to look different?
No. The QR code can go on a standing card, on a sticker, or be printed into a menu or coaster. You choose how it looks yourself; the size and layout are set in the customer portal.
What if a guest scans the QR code of another table?
Then they'll play as part of that table. This is rarely a problem, and it's actually the point with table-versus-table. If you're worried about confusion, you can turn that game mode off.
Does it work on older phones?
Everything runs in the browser and nothing gets installed, so the requirement is a phone with a modern browser. In practice, that means almost any device from the past six years.
Can I see which table is playing what?
You can see the number of rounds, the games and the playing duration. You cannot see who is playing: guests don't have an account and only enter a nickname.
What happens if the system goes down?
Then a guest sees a short maintenance message letting them know they can try again in a few minutes. Nothing happens to your table, your menu or your till, as these are separate from it.
What it costs
The price depends on the number of tables and can be cancelled monthly. The overview is on the pricing page; all games are listed on their own page.
Do guests need an app?
No. They scan the QR code on the table and play directly in their own phone's browser. Nothing gets installed.
Does it work if my wifi is poor?
Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built to be lightweight, specifically for basements and terraces.
How long does a round take?
Two to five minutes. This is intentionally short: the gap between ordering and serving is the time that needs filling.
Does it create work for my staff?
No. There's nothing to set up, hand out or tidy away. The QR code is on the table and the guest does the rest.
Can I turn games off?
Yes. In the customer portal you can turn individual games on or off, and this takes effect immediately across all tables.
Is data about my guests stored?
Guests don't have an account and only enter a nickname. Names, email addresses and phone numbers are not stored.
Want to try table games yourself?
Give your guests more experience from day one.
