Entertaining guests while they wait: how to do it in your restaurant
Between taking the order and the moment the plate is on the table, most establishments have ten to twenty minutes. On a quiet Tuesday nobody notices. On a busy Saturday night, or at a table with two impatient children, that quarter of an hour determines how the rest of the evening feels.
The annoying thing is that as a business owner, you can do little about it. The kitchen doesn't work faster just because it's busy. What you do have control over is what a guest has to do during that time. And in practice, that makes more difference than the waiting time itself.
Why waiting feels longer than it is
Research into queues keeps arriving at the same conclusion: unoccupied time feels longer than occupied time. Someone who waits ten minutes with nothing to do consistently overestimates that time. Someone who has something to do during those same ten minutes estimates it as shorter than it was.
For a restaurant that means something practical. You don't need to shorten the waiting time to make it feel shorter. You just need to fill it.
There's something else at play too. Waiting at the start of a visit weighs more heavily than waiting in the middle. Someone who has just sat down has no reason yet to think things will go well; someone who has already finished a starter waits with confidence. That's exactly why an amuse-bouche or a piece of bread is so effective: it's not the food itself that helps, it's the signal that something is happening.
The three moments where it goes wrong
In practice, almost every complaint about waiting comes from one of these three:
- Between sitting down and having the order taken. The shortest gap, but it weighs the heaviest, because this is where the guest forms their first impression.
- Between ordering and the first dish. The longest gap, and the only one where the guest really has nothing to do.
- Between clearing the main course and the bill. Commercially the most valuable moment, and at the same time the quietest.
The second gap is what this article is about, but keep the third one in mind: that's where money is made or not. More on that in the article on revenue per table.
The first impression of a visit lies more often in the first ten minutes than in the first plate.
Six methods that work in practice
1. Something on the table that does something right away
A small dish of olives, a piece of bread, an amuse-bouche from the house. Small, cheap, and it turns the waiting moment into the start of the meal. It works mainly because it's a signal: you are being thought of.
2. A colouring page or puzzle booklet for children
The classic, and not without reason. The downside is known to everyone who does it: pencils go missing, paper ends up on the floor afterwards, and you have to keep restocking it. Expect five to ten minutes of attention per child.
3. Table games via a QR code
The version without scattered materials. Each table gets its own QR code; the guest scans with their own phone and plays directly in the browser, no app needed. A round takes two to five minutes, exactly the length of the gap you want to fill. With TablePlay, guests can play alone, together on one phone, or compete against another table in the venue. See all the games available.
4. Start a conversation instead of asking a question
"Is everything to your liking?" always gets "yes, fine" as an answer. "Have you been here before?" or "is this a special occasion?" starts a conversation, and a conversation makes the waiting feel shorter without costing anything.
5. Show something
An open kitchen, a wood-fired oven, a display case with today's fish. Someone who has something to look at doesn't get bored. This is the most expensive solution of the six, but also the only one that works permanently.
6. Be honest about the waiting time
"It'll take about twenty minutes today" does more than you'd think. Uncertainty about how long something will take weighs more heavily than the duration itself. A guest who knows what to expect waits more calmly.
It differs by type of business
Restaurant with a kitchen that runs on time
Here the waiting time is predictable: ten to twenty minutes, every evening again. That's the easiest situation to fill, because you know exactly how much time you need to bridge. Choose something that can be finished within that time, so it isn't interrupted halfway through by the food arriving.
Café where people stay seated for a long time
At a café, it's not about a gap between two courses but about the evening itself. Here something that can be repeated and that has a competitive element works well. Table against table or a regular quiz night fit better than a short puzzle.
Venue with many families
The waiting time weighs heaviest here, because children have a shorter attention span than the kitchen has speed. What counts here is variety: something that's still different after the third time. See also what parents really look for in a restaurant.
Hotel or holiday park
Guests here more often stay for several evenings in a row, and that changes the requirement: what's fun on night one must still work on night three. Repetition is the pitfall. See the page for hotels.
What it delivers
Filling waiting time is not a goal in itself. It's about what happens afterwards:
- Guests stay seated longer, and those who stay longer are more likely to order something else.
- The rating of the visit goes up without anything about the food having changed.
- Staff get some breathing room: less impatience at the table means fewer interruptions during the rush.
- Families are more likely to return to a venue where the children had a good time.
How to know if it's working
The temptation is great to judge this by feel, and feel is unreliable here: a busy evening always feels good. Four figures do say something, provided you compare the same days of the week with each other.
- The average spend per table, broken down by day of the week.
- The share of tables that order something else after the main course.
- The average time a table stays occupied. Longer is good here, as long as you don't have a queue at the door.
- The number of reviews per week and what's mentioned in them.
Two weeks is enough to see something. If nothing changes, it's not your solution and it costs you nothing further to stop.
What you'd better not do
Two things keep coming back among venues that try it and then stop. The first is material you have to maintain yourself: game boxes with missing pieces, broken pencils, cards that are no longer complete. The second is something that takes too long. A forty-minute board game doesn't fit in a fifteen-minute gap.
Keep it under five minutes, and make sure you don't have to set anything up yourself.
Where to start
Choose one thing and do it consistently, rather than three things halfway. If it doesn't work, you'll know within two weeks. If it does work, you'll notice it in the orders after the main course and in what guests write in their reviews.
If you want to see what table games cost for a venue your size, take a look at the prices. For restaurants specifically there's a separate page about how it works out for a restaurant.
How long do guests wait on average for their food?
In most restaurants there's ten to twenty minutes between ordering and serving, and on busy evenings that increases. That gap is exactly the time you can fill.
What can you give children while waiting in a restaurant?
A colouring page works, but gets lost and needs restocking. Games via a QR code on the table work without materials: children play on their parents' phone and a round takes two to five minutes.
Won't guests then be on their phone all evening?
That depends on the length. Short rounds of a few minutes fill the gap and stop as soon as the food arrives. Game formats where a whole table joins in or tables compete against each other actually create conversation.
Does it create extra work for staff?
With a QR code on the table, no: there's nothing to set up or clear away. With physical materials, yes, and that's the main reason venues stop using them.
Want to try table games yourself?
Give your guests more experience from day one.
