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QR games on the table: how does it work exactly?

June 12, 2026 5 min read Lucinda Checked on July 30, 2026

Games via a QR code sound like something that comes with a project: equipment, installation, explaining it to staff. In practice it's a card on the table and nothing more. This explanation walks through the entire chain, so you know exactly what you're saying yes to.

Step by step

  1. Each table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
  2. A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the establishment.
  5. They choose a game and start. A round takes two to five minutes.

That's it. There's no moment at which your staff need to do anything.

What you need to arrange yourself

One-time: print the QR codes or have them printed and place them on the table. After that, you choose in the customer portal which games you want enabled. If you turn a game off, it disappears from all tables immediately.

There's no equipment, no installation, and no training. The only physical action is putting a card on the table.

What if the wifi is poor?

This is the question asked most often, and rightly so: many establishments have a basement, a terrace, or a back room with poor coverage. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be lightweight, specifically for places where coverage isn't great.

So are guests on their phones all evening?

That depends entirely on the length and format. A round of two to five minutes fills the gap between ordering and serving and then stops. And two of the three play formats are specifically built so people aren't sitting apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests don't have an account and only enter a nickname. No names, email addresses, or phone numbers of your guests are stored. What is stored, and why, is explained in the privacy statement.

The three play formats, and when you want which one

Playing alone

One guest, one phone. Suitable for the gap between ordering and serving, and for the guest sitting alone. Puzzles, memory games, and reaction tests fall under this category.

Together on one phone

The whole table joins in, taking turns on the same device. This is the form the objection about phones applies least to: there's one phone on the table and everyone looks at it together. Works well for families and groups.

Against another table

Two or more tables compete against each other, with a live-updating scoreboard. This is the form that creates noise in the venue, and venues choose it when they want atmosphere on a quiet evening.

You decide yourself which games are active, so you also decide which forms your guests get to see.

What you see from it

  • How many games have been played, per day, week, month and year.
  • Which games are played most and how long is played per game.
  • How many different guests took part.
  • How many reviews and order requests came out of it.

This way you can see within two weeks whether it's a hit with your guests, instead of having to guess.

The questions everyone asks before getting started

Do my tables need to look different?

No. The QR code can be on a standing card, on a sticker, or printed together with a menu or coaster. You choose how it looks yourself; you set the size and layout in the client portal.

What if a guest scans the QR code of another table?

Then they join in from that table. That's rarely a problem, and with table-versus-table it's actually the intention. If you're worried about confusion, you can turn that game mode off.

Does it work on older phones?

Everything runs in the browser and nothing is installed, so the only requirement is a phone with a modern browser. In practice that means almost any device from the past six years.

Can I see which table is playing what?

You see the number of games, the games played and the duration. You don't see who's playing: guests don't have an account and only enter a nickname.

What happens if the system goes down?

Then a guest sees a short maintenance message stating that they can try again in a few minutes. Nothing breaks at your table, on your menu or at your till, since those are separate from it.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is on the pricing page; all games are listed on their own page.

Do guests need an app?

No. They scan the QR code on the table and play directly in their own phone's browser. Nothing is installed.

Does it work if my wifi is poor?

Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built to be light, precisely for basements and terraces.

How long does a game take?

Two to five minutes. That's deliberately short: the gap between ordering and serving is the time that needs to be filled.

Does it create work for my staff?

No. There's nothing to set out, hand out or clear away. The QR code is on the table and the guest does the rest.

Can I turn games off?

Yes. In the client portal you turn games on or off individually, and it takes effect immediately on all tables.

Is data about my guests stored?

Guests don't have an account and only enter a nickname. Names, email addresses and phone numbers are not stored.

Want to try table games yourself?

Give your guests more experience from the very first day.