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Organizing a pub quiz at your café: the complete playbook

July 4, 2026 5 min read Lucinda Checked on July 30, 2026

For a café, a pub quiz is one of the few activities that both fills a quiet evening and creates regular guests. Whoever joins comes with a group, stays for two hours, and drinks more in those two hours than during a regular visit.

The problem isn't the idea but the execution. Coming up with questions takes time, counting points takes time, and one evening where the count is wrong costs you half your participants.

What you need

  • A fixed evening. Every week or every other week, always the same day. Irregularity is deadly for turnout.
  • Forty to sixty questions, spread across four or five rounds each with its own theme.
  • Someone to host the evening and talk the rounds together.
  • A way to keep score that nobody doubts.
  • A prize worth the effort without being expensive.

The setup of an evening that works

Length

An hour and a half to two hours, including breaks. Shorter feels like too little for the effort of coming; longer and the last round plays out in front of a half-empty room.

Rounds

Four or five rounds of ten questions. Vary the difficulty and make sure each round has its own character: general knowledge, music, images, something local, and a round that has nothing to do with knowledge, like estimating or guessing.

The local round

This is the round that sets your evening apart from every other pub quiz. Questions about the street, the town, the history of the building. Regular guests feel at home and new guests learn something.

The local round is almost always the round that gets the most laughs, and the reason people come back.

Counting points: where it goes wrong

Having guests hand in answers on paper and checking them yourself costs you ten minutes between rounds, and during those ten minutes the energy in the room drops. On top of that, discussion arises as soon as one answer is marked wrong.

The variant that solves that: guests join in via their own phone and the scores add themselves up. At TablePlay, each table scans the QR code, picks a table name, and the standings appear live. No paper, no checking, no discussion. Check the games to see which quiz variants there are, or the page for cafés to see how that works out in a café.

The questions themselves

Anyone writing a quiz for the first time almost always makes the same two mistakes: too difficult, and too much factual knowledge. A quiz where a team gets two out of ten right isn't a challenge but a humiliation.

The distribution that works

  • Two questions that almost everyone gets right. They're there to give the feeling of joining in.
  • Six questions that require thought or discussion. This is where the fun is.
  • Two questions that almost nobody knows. These decide who wins.

The discussion in the middle is where a pub quiz gets its value from. A question that only one person knows and the rest don't yields no conversation. A question that four people can figure out together does.

Formats that work better than factual knowledge

Estimation questions (how high, how heavy, how many), image questions, music clips, and questions where you have to determine an order. They have one thing in common: you can join in without knowing the answer. That keeps teams in the game who would otherwise drop out after round two.

Prizes that work

The prize doesn't have to be big; it has to be visible. A round of drinks for the winning table, a voucher for next time, or something on the house. A voucher has one advantage over cash: it brings the team back.

Hosting the evening

A quizmaster doesn't need to be funny, but does need to be clear. What makes an evening run smoothly is almost entirely rhythm:

  • Read each question twice, with a pause in between. Reading it once guarantees a hand going up asking you to repeat it.
  • Give the same thinking time per question, and say beforehand how much that is.
  • Announce the standings after each round. That's the moment the room briefly wakes up.
  • Keep the break short. Ten minutes is enough; fifteen and you've lost half the attention.

The final round

Make the scoring of the final round weigh slightly heavier, or hold back one round where teams can wager points. Without that, a team that's ten points behind after round three is mentally done, and you'll notice it at the bar.

How to fill the first few nights

  1. Announce it three weeks in advance, not three days.
  2. Ask your regular guests personally if they'll bring a team. That works better than any poster.
  3. Put the date on your Google profile and on social media, with a photo of the venue rather than a quiz logo.
  4. Make the first night easier than you'd want. Anyone who feels they had no chance won't come back.

What it costs and delivers

Count on two to four hours of preparation per night if you write the questions yourself, plus the evening itself. In return, a quiz night becomes the best-attended weeknight in most pubs, with a higher spend per guest than average because people stay seated longer.

Want to skip the preparation? Check what a ready-made quiz on the table costs at the prices.

How long does a pub quiz last?

An hour and a half to two hours including breaks. Shorter feels like too little for the effort; longer and the last round plays to a half-empty room.

How many questions do you need for a pub quiz?

Forty to sixty, spread over four or five rounds of ten, each with its own theme.

How do you keep score without hassle?

Checking paper answers takes ten minutes per round and leads to arguments. Joining via phone with automatic scoring removes both problems.

Which night is best for holding a pub quiz?

A weeknight that's currently quiet, usually Tuesday or Wednesday. The goal is to fill an empty night, not make a busy night busier.

What's a good prize for the winners?

Something visible but not expensive: a round of drinks, something from the house, or a voucher. A voucher also brings the team back.

Want to try table games yourself?

Give your guests more experience from the very first day.