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QR games on the table: how exactly does it work?

12 June 2026 5 min read Lucinda Checked on 30 July 2026

Games via a QR code sound like something that comes with a project: equipment, installation, explaining to staff. In practice it's a card on the table and nothing more. This explanation runs through the whole chain, so you know exactly what you're saying yes to.

Step by step

  1. Each table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
  2. A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the establishment.
  5. They choose a game and start. A round takes two to five minutes.

That's it. There's no moment where your staff needs to do anything.

What you need to arrange yourself

One-off: printing the QR codes or having them printed and placing them on the table. After that, you choose in the customer portal which games you want enabled. If you turn a game off, it disappears immediately from all tables.

There's no equipment, no installation and no training. The only physical action is placing a card on the table.

What if the wifi is bad?

This is the question asked most often, and rightly so: many establishments have a basement, a terrace or a back room with poor coverage. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built lightweight, precisely for places where coverage isn't great.

So are guests on their phone all evening?

That depends entirely on the length and the format. A round of two to five minutes fills the gap between ordering and serving and then stops. And two of the three play formats are specifically built so people don't sit apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests don't have an account and only enter a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored and why is explained in the privacy statement.

The three play formats, and when you want which one

Playing alone

One guest, one phone. Suitable for the gap between ordering and serving, and for the guest who's sitting alone. Puzzles, memory games and reaction tests fall under this.

Together on one phone

The whole table joins in, taking turns on the same device. This is the format where the objection about phones applies least: there's one phone on the table and everyone watches along. Works well for families and groups.

Against another table

Two or more tables compete against each other, with a live-running scoreboard. This is the format that creates noise in the venue, and venues choose it when they want atmosphere on a quiet evening.

You decide yourself which games are switched on, and therefore also which formats your guests get to see.

What you see from it

  • How many games have been played, per day, week, month and year.
  • Which games are played the most and how long is spent per game.
  • How many different guests have taken part.
  • How many reviews and order requests have come out of it.

This way you'll see within two weeks whether it appeals to your guests, instead of having to guess.

The questions everyone asks before getting started

Do my tables need to look different?

No. The QR code can go on a standing card, on a sticker, or be printed directly into a menu or coaster. You decide what it looks like yourself; you set the format and layout in the customer portal.

What if a guest scans the QR code of another table?

Then they play from that table. This is rarely a problem, and with table-against-table it's actually the intention. If you're worried about confusion, you can switch off that game format.

Does it work on older phones?

Everything runs in the browser and nothing is installed, so the requirement is a phone with a modern browser. In practice this means almost any device from the past six years.

Can I see which table is playing what?

You can see the number of games, the games played and the duration of play. Who is playing you cannot see: guests don't have an account and only fill in a nickname.

What happens if the system goes down?

Then a guest sees a short maintenance message telling them they can try again in a few minutes. Nothing happens to your table, your menu or your till, as these are separate from it.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is on the pricing page; all games are listed on their own page.

Do guests need an app?

No. They scan the QR code on the table and play directly in their own phone's browser. Nothing is installed.

Does it work if my wifi is poor?

Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built lightweight, specifically for basements and terraces.

How long does a game last?

Two to five minutes. This is deliberately short: the gap between ordering and serving is the time that needs filling.

Does it cost my staff work?

No. There's nothing to prepare, hand out or clear away. The QR code is on the table and the guest does the rest.

Can I switch games off?

Yes. In the customer portal you can switch games on or off individually, and this takes effect immediately on all tables.

Is data stored about my guests?

Guests don't have an account and only fill in a nickname. Names, email addresses and phone numbers are not stored.

Want to try table games yourself?

Give your guests more experience from day one.