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Organising a pub quiz in your café: the complete playbook

July 4, 2026 5 min read Lucinda Checked on July 30, 2026

For a café, a pub quiz is one of the few activities that both fills a quiet evening and produces regular guests. Whoever joins in comes with a group, stays seated for two hours, and drinks more in those two hours than during a regular visit.

The problem isn't the idea but the execution. Writing questions takes time, counting points takes time, and one evening where the count is off costs you half the participants.

What you need

  • A fixed evening. Every week or every other week, always the same day. Irregular is deadly for attendance.
  • Forty to sixty questions, split across four or five rounds with their own theme.
  • Someone to host the evening and link the rounds together.
  • A way of keeping score that nobody doubts.
  • A prize that's worth it without being expensive.

The setup of an evening that works

Length

One and a half to two hours, including breaks. Shorter feels like too little for the effort of coming; longer and the last round plays out in front of a half-empty room.

Rounds

Four or five rounds of ten questions. Vary the difficulty and make sure each round has its own character: general knowledge, music, images, something local, and a round that has nothing to do with knowledge, such as guessing or estimating.

The local round

This is the round that sets your evening apart from every other pub quiz. Questions about the street, the town, the history of the building. Regular guests feel at home and new guests learn something.

The local round is almost always the round that gets the biggest laughs, and the reason people come back.

Counting points: where it goes wrong

Collecting paper answers and marking them yourself costs you ten minutes between rounds, and during those ten minutes the energy in the room drops. On top of that, discussion arises the moment one answer is marked wrong.

The variant that solves this: guests join in via their own phone and the scores add themselves up. With TablePlay, each table scans the QR code, picks a table name, and the standings appear live. No paper, no marking, no discussion. Check the games to see which quiz variants there are, or the page for cafés to see how that works out in a café.

The questions themselves

Whoever writes a quiz for the first time almost always makes the same two mistakes: too difficult, and too much factual knowledge. A quiz where a team gets two out of ten right isn't a challenge but a humiliation.

The distribution that works

  • Two questions that almost everyone gets right. They're there to give the feeling of taking part.
  • Six questions you have to think about or can discuss. This is where the fun lies.
  • Two questions that almost nobody knows. They determine who wins.

The discussion in the middle is where a pub quiz gets its value from. A question that one person knows and the rest don't produces no conversation. A question that four people can work out together does.

Formats that do better than factual knowledge

Estimation questions (how tall, how heavy, how many), image questions, music clips, and questions where you have to determine an order. They have one thing in common: you can join in without knowing the answer. That keeps teams in the game who would otherwise drop out after round two.

Prizes that work

The prize doesn't have to be big; it has to be visible. A round of drinks for the winning table, a voucher for next time, or something on the house. A voucher has one advantage over cash: it brings the team back.

Hosting the evening

A quizmaster doesn't have to be funny, but does need to be clear. What makes an evening run smoothly is almost entirely rhythm:

  • Read each question twice, with a pause in between. Reading it once guarantees a hand going up asking you to repeat it.
  • Give the same thinking time per question, and say beforehand how long that is.
  • Announce the standings after each round. That's the moment the room wakes up a bit.
  • Keep the break short. Ten minutes is enough; fifteen and you've lost half the attention.

The final round

Let the scoring of the final round weigh a bit heavier, or keep one round in reserve where teams can wager points. Without that, a team that's ten points behind after round three is mentally done, and you'll notice it at the bar.

How to fill the first evenings

  1. Announce it three weeks ahead, not three days.
  2. Ask your regular guests personally if they'll bring a team. That works better than any poster.
  3. Put the date on your Google profile and on social media, with a photo of the venue rather than a quiz logo.
  4. Make the first evening easier than you'd want. Anyone who feels they had no chance won't come back.

What it costs and delivers

Count on two to four hours of preparation per evening if you write the questions yourself, plus the evening itself. In return, a quiz night becomes the best-attended weekday evening in most pubs, with a higher spend per guest than average because people stay seated longer.

If you want to skip the preparation, check what a ready-made quiz on the table costs at the pricing.

How long does a pub quiz last?

An hour and a half to two hours including breaks. Shorter feels like too little for the effort; longer and the last round plays to a half-empty room.

How many questions do you need for a pub quiz?

Forty to sixty, spread across four or five rounds of ten, each with its own theme.

How do you keep score without hassle?

Checking paper answers takes ten minutes per round and sparks arguments. Playing via the phone with automatic scoring removes both.

Which evening is best for hosting a pub quiz?

A weekday evening that's currently quiet, usually Tuesday or Wednesday. The goal is to fill an empty evening, not make a busy evening busier.

What's a good prize for the winners?

Something visible but not expensive: a round of drinks, something from the house, or a voucher. A voucher also brings the team back.

Want to try table games yourself?

Give your guests more experience from the very first day.