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QR games on the table: how exactly does it work?

12 June 2026 5 min read Lucinda Checked on 30 July 2026

Games via a QR code sound like something that requires a project: equipment, installation, explaining it to staff. In practice it's a card on the table and nothing more. This explanation walks through the whole chain, so you know exactly what you're saying yes to.

Step by step

  1. Every table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
  2. A guest scans it with the camera on their own phone. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the establishment.
  5. They choose a game and start. A round takes two to five minutes.

That's it. There's no moment at which your staff need to do anything.

What you need to arrange yourself

One-time: print the QR codes or have them printed, and place them on tables. After that, you choose in the customer portal which games you want active. If you switch a game off, it disappears from all tables immediately.

There's no equipment, no installation, and no training. The only physical action is putting a card on the table.

What if the wifi is poor?

This is the question asked most often, and rightly so: many establishments have a basement, a terrace, or a back room with poor reception. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be lightweight, specifically for places where reception isn't great.

Do guests then spend the whole evening on their phone?

That depends entirely on the length and the format. A round of two to five minutes fills the gap between ordering and being served, and then stops. And two of the three ways of playing are specifically built so people aren't sitting apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests have no account and only enter a nickname. No names, email addresses, or phone numbers of your guests are stored. What is stored, and why, is set out in the privacy statement.

The three ways of playing, and when you want which one

Playing solo

One guest, one phone. Suitable for the gap between ordering and being served, and for the guest sitting alone. Puzzles, memory games, and reaction tests fall under this.

Together on one phone

The whole table joins in, taking turns on the same device. This is the format where the objection about phones applies the least: there's one phone on the table and everyone watches along. Works well for families and groups.

Against another table

Two or more tables compete against each other, with a live-updating scoreboard. This is the format that creates noise in the venue, and venues choose it when they want atmosphere on a quiet evening.

You decide for yourself which games are switched on, so also which formats your guests get to see.

What you see from it

  • How many games have been played, per day, week, month and year.
  • Which games are played most and how long is spent per game.
  • How many different guests took part.
  • How many reviews and order requests came out of it.

That way you know within two weeks whether it's landing with your guests, instead of having to guess.

The questions everyone asks before getting started

Do my tables need to look different?

No. The QR code can go on a standing card, on a sticker, or be printed directly into a menu or coaster. You choose how it looks yourself; you set the format and design in the customer portal.

What if a guest scans the QR code of another table?

Then they join in from that table. That's rarely a problem, and with table-versus-table it's actually the intention. If you're worried about confusion, you can switch off that format.

Does it work on older phones?

Everything runs in the browser and nothing gets installed, so the requirement is a phone with a modern browser. In practice that means almost any device from the past six years.

Can I see which table is playing what?

You see the number of games, the games played and the play duration. You don't see who's playing: guests don't have an account and only fill in a nickname.

What happens if the system goes down?

Then a guest sees a short maintenance message saying they can try again in a few minutes. Nothing breaks on your table, your menu or your till, since those are separate from it.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is on the pricing page; all games are listed on a separate page.

Do guests need an app?

No. They scan the QR code on the table and play directly in their own phone's browser. Nothing gets installed.

Does it work if my wifi is bad?

Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built light, precisely for basements and terraces.

How long does a game last?

Two to five minutes. That's deliberately short: the gap between ordering and serving is the time that needs filling.

Does it cost my staff work?

No. There's nothing to lay out, hand out or clear away. The QR code sits on the table and the guest does the rest.

Can I switch games off?

Yes. In the customer portal you switch individual games on or off, and that works instantly across all tables.

Is data stored about my guests?

Guests don't have an account and only fill in a nickname. Names, email addresses and phone numbers aren't stored.

Want to try games on the table yourself?

Give your guests more experience from the very first day.