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Entertaining guests while they wait: here's how in your restaurant

15 July 2026 7 min read Martijn Checked on 30 July 2026

Between taking the order and the moment the plate is on the table, most places have ten to twenty minutes. On a quiet Tuesday nobody notices. On a busy Saturday night, or at a table with two impatient children, that quarter of an hour determines how the rest of the evening feels.

The annoying thing is that as a business owner, you can do little about it. The kitchen doesn't work faster just because it's busy. What you do have control over is what a guest has to do during that time. And in practice, that makes more difference than the waiting time itself.

Why waiting feels longer than it is

Research on queues consistently comes to the same conclusion: unoccupied time feels longer than occupied time. Someone who waits ten minutes without anything to do systematically overestimates that time. Someone who has something to do during those same ten minutes estimates it as shorter than it was.

For a restaurant this means something practical. You don't need to shorten the waiting time to make it feel shorter. You just need to fill it.

There's something else at play too. Waiting at the start of a visit weighs heavier than waiting in the middle. Someone who has just sat down has no reason yet to think it will be fine; someone who has already had a starter waits with confidence. This is exactly why an amuse-bouche or a piece of bread is so effective: it's not the food that helps, it's the signal that something is happening.

The three moments where it goes wrong

In practice, almost every complaint about waiting comes from one of these three:

  1. Between sitting down and taking the order. The shortest gap, but it weighs the heaviest, because this is where the guest forms their first judgment.
  2. Between ordering and the first dish. The longest gap and the only one in which the guest truly has nothing to do.
  3. Between clearing the main course and the bill. Commercially the most valuable moment, and at the same time the quietest.

The second gap is what this article is about, but keep the third in mind: that's where money is made or not. More on that in the article about revenue per table.

The first impression of a visit is more often in the first ten minutes than in the first plate.

Six methods that work in practice

1. Something on the table that does something immediately

A bowl of olives, a piece of bread, an amuse-bouche from the house. Small, cheap, and it turns the moment of waiting into the start of the meal. It mainly works because it's a signal: you are being thought of.

2. A colouring page or puzzle booklet for children

The classic, and not without reason. Anyone who does it knows the downside: pencils go missing, paper ends up on the floor afterwards, and you have to keep restocking it. Expect five to ten minutes of attention per child.

3. Table games via a QR code

The version without scattered materials. Each table gets its own QR code; the guest scans with their own phone and plays directly in the browser, no app needed. A round takes two to five minutes, exactly the length of the gap you want to fill. With TablePlay, guests can play alone, together on one phone, or compete against another table in the venue. See all the games available.

4. Start a conversation instead of asking a question

"Is everything to your liking?" always gets a "yes, fine" in response. "Have you been here before?" or "is this a special occasion?" leads to a conversation, and a conversation makes the waiting feel shorter without costing anything.

5. Show something

An open kitchen, a wood-fired oven, a display case with today's fish. Someone who has something to look at doesn't get bored. This is the most expensive of the six solutions, but also the only one that works permanently.

6. Be honest about the waiting time

"It'll take about twenty minutes today" does more than you'd think. Uncertainty about how long something will take weighs heavier than the duration itself. A guest who knows what to expect waits more calmly.

It differs by type of venue

Restaurant with a kitchen running on schedule

Here the waiting time is predictable: ten to twenty minutes, every evening again. This is the easiest situation to fill, because you know exactly how much time you need to bridge. Choose something that can be finished within that time, so it isn't interrupted halfway by the food.

Café where people stay seated for a long time

At a café it's not about a gap between two dishes but about the evening itself. Here something works that can be repeated and that has a competitive element. Table versus table or a regular quiz night suits it better than a short puzzle.

Venue with many families

The waiting time is heaviest here, because children have a shorter attention span than the kitchen has speed. What counts here is variety: something that's still different after three times. See also what parents really look for in a restaurant.

Hotel or holiday park

Guests here more often sit down several evenings in a row, and that changes the requirement: what is fun on evening one must still work on evening three. Repetition is the pitfall. See the page for hotels.

What it delivers

Filling waiting time is not a goal in itself. It's about what happens afterwards:

  • Guests stay seated longer, and those who stay longer are more likely to order something else.
  • The rating of the visit goes up without anything changing about the food.
  • Staff get some breathing room: less impatience at the table means fewer interruptions during peak hours.
  • Families are more likely to return to a venue where the children had a good time.

How you know if it's working

The temptation is great to judge this by feeling, and feeling is unreliable here: a busy evening always feels good. Four figures do say something, provided you compare the same days of the week with each other.

  1. The average spend per table, broken down by day of the week.
  2. The share of tables that order something else after the main course.
  3. The average time a table is occupied. Longer is good here, as long as you don't have a queue at the door.
  4. The number of reviews per week and what's mentioned in them.

Two weeks is enough to see something. If nothing moves, it's not your solution and it costs you nothing further to stop with it.

What you'd better not do

Two things keep coming back with venues that try it and then stop. The first is material you have to maintain yourself: game boxes with missing pieces, broken pencils, cards that are no longer complete. The second is something that takes too long. A forty-minute board game doesn't fit in a gap of fifteen.

Keep it under five minutes, and make sure you don't have to prepare anything for it yourself.

Where to start

Choose one thing and do it consistently, instead of three things half-heartedly. If it doesn't work, you'll know within two weeks. If it does work, you'll notice it in the orders after the main course and in what guests write in their reviews.

If you want to see what table games cost for a venue your size, check the pricing. For restaurants specifically there's a separate page about how it works out for a restaurant.

How long do guests wait on average for their food?

In most restaurants there's ten to twenty minutes between ordering and serving, and on busy evenings that increases. That gap is exactly the time you can fill.

What can you give children while waiting in a restaurant?

A colouring page works, but gets lost and needs restocking. Games via a QR code on the table work without materials: children play on their parents' phone and a round takes two to five minutes.

Won't guests then be on their phones all evening?

That depends on the length. Short rounds of a few minutes fill the gap and stop as soon as the food arrives. Game formats where a whole table takes part or tables compete against each other actually create conversation.

Does it cost staff extra work?

With a QR code on the table, no: there's nothing to prepare or clean up. With physical materials, yes, and that's the main reason venues stop using them.

Want to try table games yourself?

Give your guests more experience from day one.