Skip to main content
Back to the blogHow it works

QR games on the table: how exactly does it work?

12 June 2026 5 min read Lucinda Checked on 30 July 2026

Games via a QR code sound like something that involves a project: equipment, installation, explaining it to staff. In practice it's a card on the table and nothing more. This explanation walks through the entire chain, so you know exactly what you're saying yes to.

Step by step

  1. Every table gets its own QR code. It's unique per table, so the system knows which table someone is sitting at.
  2. A guest scans it with the camera on their own phone. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the venue.
  5. They choose a game and start. A round takes two to five minutes.

That's it. There's no moment at which your staff needs to do anything.

What you need to arrange yourself

One time only: print the QR codes or have them printed and place them on the tables. After that, you choose in the customer portal which games you want active. If you switch a game off, it disappears immediately from all tables.

There's no equipment, no installation and no training. The only physical action is putting a card on the table.

What if the wifi is poor?

This is the question asked most often, and rightly so: many venues have a basement, a terrace or a back room with poor reception. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be light, precisely for places where reception isn't great.

Do guests then spend the whole evening on their phones?

That depends entirely on the length and the format. A round of two to five minutes fills the gap between ordering and being served and then stops. And two of the three ways of playing are specifically built so people don't sit apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests don't have an account and only enter a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored and why is set out in the privacy statement.

The three ways of playing, and when you want which one

Playing alone

One guest, one phone. Suitable for the gap between ordering and being served, and for the guest sitting alone. Puzzles, memory games and reaction tests fall under this.

Together on one phone

The whole table joins in, taking turns on the same device. This is the format that the objection about phones applies to the least: there's one phone on the table and everyone watches along. Works well for families and groups.

Against another table

Two or more tables compete against each other, with a live-updating scoreboard. This is the format that creates noise in the venue, and one that venues choose when they want atmosphere on a quiet evening.

You decide yourself which games are active, and therefore also which formats your guests get to see.

What you see from it

  • How many rounds have been played, per day, week, month and year.
  • Which games are played most and how long is spent per game.
  • How many different guests have taken part.
  • How many reviews and order requests have resulted from it.

This way you'll know within two weeks whether it resonates with your guests, instead of having to guess.

The questions everyone asks before getting started

Do my tables need to look different?

No. The QR code can go on a standing card, on a sticker, or be printed directly into a menu or coaster. You choose how it looks yourself; you set the size and layout in the customer portal.

What if a guest scans the QR code of another table?

Then they'll join in from that table. This is rarely a problem, and with table-versus-table it's actually the intention. If you're worried about confusion, you can turn that game format off.

Does it work on older phones?

Everything runs in the browser and nothing is installed, so the requirement is a phone with a modern browser. In practice that means virtually any device from the past six years.

Can I see which table is playing what?

You can see the number of rounds, the games, and the play duration. You cannot see who's playing: guests don't have an account and only enter a nickname.

What happens if the system goes down?

Then a guest sees a brief maintenance message stating they can try again in a few minutes. Nothing happens to your table, your menu or your till, as these are separate from it.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is on the pricing page; all games are listed on their own page.

Do guests need an app?

No. They scan the QR code on the table and play straight away in the browser of their own phone. Nothing is installed.

Does it work if my wifi is poor?

Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built to be lightweight, precisely for basements and patios.

How long does a round take?

Two to five minutes. This is deliberately short: the gap between ordering and serving is the time that needs to be filled.

Does it create work for my staff?

No. There's nothing to set up, hand out or clear away. The QR code is on the table and the guest does the rest.

Can I turn games off?

Yes. In the customer portal you can turn individual games on or off, and this takes effect immediately on all tables.

Is any data stored about my guests?

Guests don't have an account and only enter a nickname. Names, email addresses and phone numbers aren't stored.

Want to try table games yourself?

Give your guests more experience from day one.