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QR games on the table: how exactly does it work?

12 June 2026 5 min read Lucinda Checked on 30 July 2026

Games via a QR code sound like something that comes with a project attached: equipment, installation, briefing the staff. In practice, it's a card on the table and nothing more. This explanation walks through the entire chain, so you know exactly what you're saying yes to.

Step by step

  1. Every table gets its own QR code. It's unique per table, so the system knows which table someone is at.
  2. A guest scans it with their own phone's camera. Nothing needs to be installed; it opens in the browser.
  3. They enter a nickname. No account, no email address, no password.
  4. They choose how they want to play: alone, together with their own table, or against another table in the venue.
  5. They choose a game and start. A round takes two to five minutes.

That's it. There's no moment at which your staff needs to do anything.

What you need to arrange yourself

One-off: print the QR codes or have them printed and put them on the tables. After that, you choose in the client portal which games you want switched on. If you switch a game off, it disappears from all tables immediately.

There's no equipment, no installation and no training. The only physical action is putting a card on the table.

What if the wifi is poor?

This is the question asked most often, and rightly so: many venues have a basement, a terrace or a back room with poor coverage. Guests play on their own mobile connection, so your wifi isn't needed. The games are deliberately built to be light, precisely for places where coverage isn't great.

Do guests then spend the whole evening on their phones?

That depends entirely on the length and format. A round of two to five minutes fills the gap between ordering and being served, and then stops. And two of the three play modes are specifically built so people don't sit apart: together on one phone, or a whole table against another table. That produces noise and laughter, not silence.

What happens with data

Guests have no account and only enter a nickname. No names, email addresses or phone numbers of your guests are stored. What is stored, and why, is set out in the privacy statement.

The three play modes, and when you want which one

Playing alone

One guest, one phone. Suitable for the gap between ordering and being served, and for the guest sitting alone. Puzzles, memory games and reaction tests fall under this.

Together on one phone

The whole table joins in, taking turns on the same device. This is the format that least matches the objection people have about phones: there's one phone on the table and everyone watches together. Works well for families and groups.

Against another table

Two or more tables compete against each other, with a score that updates live. This is the format that creates noise in the venue, and venues choose it when they want atmosphere on a quiet evening.

You decide for yourself which games are switched on, so also which formats your guests get to see.

What you see from it

  • How many rounds have been played, per day, week, month and year.
  • Which games are played most and how long is spent per game.
  • How many different guests have taken part.
  • How many reviews and order requests have come out of it.

That way you'll know within two weeks whether it's landing with your guests, instead of having to guess.

The questions everyone asks before getting started

Do my tables need to look different?

No. The QR code can go on a standing card, on a sticker, or be printed straight into a menu or coaster. You choose how it looks yourself; you set the size and layout in the customer portal.

What if a guest scans the QR code from another table?

Then they'll play from that table. That's rarely a problem, and with table-versus-table it's actually the point. If you're worried about confusion, you can switch off that format.

Does it work on older phones?

Everything runs in the browser and nothing gets installed, so the requirement is a phone with a modern browser. In practice that means almost any device from the past six years.

Can I see which table is playing what?

You can see the number of rounds, the games and how long they're played for. Who's playing you won't see: guests don't have an account and only enter a nickname.

What happens if the system goes down?

Then a guest sees a short maintenance message letting them know they can try again in a few minutes. Nothing goes wrong with your table, your menu or your till, since those run separately.

What it costs

The price depends on the number of tables and can be cancelled monthly. The overview is at the pricing page; all games have their own page.

Do guests need an app?

No. They scan the QR code on the table and play straight away in their own phone's browser. Nothing gets installed.

Does it work if my wifi is poor?

Yes. Guests play on their own mobile connection, so your wifi isn't needed. The games are built to be light, exactly for basements and terraces.

How long does a round take?

Two to five minutes. That's deliberately short: the gap between ordering and serving is the time that needs filling.

Does it create work for my staff?

No. There's nothing to set out, hand out or tidy away. The QR code sits on the table and the guest does the rest.

Can I switch games off?

Yes. In the customer portal you can switch individual games on or off, and it takes effect on all tables right away.

Is any data from my guests stored?

Guests don't have an account and only enter a nickname. Names, email addresses and phone numbers are not stored.

Want to try tabletop games yourself?

Give your guests more experience from day one.