Entertaining guests while they wait: how to do it in your restaurant
Between taking the order and the moment the plate hits the table, most establishments have a ten to twenty minute gap. On a quiet Tuesday, nobody notices. On a full Saturday night, or at a table with two impatient children, that quarter of an hour determines how the rest of the evening feels.
The annoying thing is that as a business owner, you can do little about it. The kitchen doesn't work faster just because it's busy. What you do have control over is what a guest has to do during that time. And in practice, that makes more difference than the waiting time itself.
Why waiting feels longer than it is
Research into queues always comes to the same conclusion: unoccupied time feels longer than occupied time. Someone waiting ten minutes with nothing to do systematically overestimates that time. Someone with something to do during those same ten minutes underestimates it.
For a restaurant, this means something practical. You don't need to shorten the waiting time to make it feel shorter. You just need to fill it.
There's something else at play too. Waiting at the start of a visit weighs more heavily than waiting in the middle. Someone who has just sat down has no reason yet to think it will be fine; someone who has already finished a starter waits with confidence. This is exactly why an amuse-bouche or a piece of bread is so effective: it's not the food that helps, it's the signal that something is happening.
The three moments where it goes wrong
In practice, almost every complaint about waiting comes from one of these three:
- Between sitting down and taking the order. The shortest gap, but it weighs the heaviest, because this is where the guest forms their first judgement.
- Between ordering and the first course. The longest gap and the only one in which the guest really has nothing to do.
- Between clearing the main course and the bill. Commercially the most valuable moment, and at the same time the quietest.
This second gap is what this article is about, but keep the third in mind: that's where money is made or not. More on that in the article on revenue per table.
The first impression of a visit is more often in the first ten minutes than in the first plate.
Six ways that work in practice
1. Something on the table that does something straight away
A little dish of olives, a piece of bread, an amuse-bouche from the house. Small, cheap, and it turns the moment of waiting into the start of the meal. It works mainly because it's a signal: you are being thought of.
2. A colouring page or puzzle booklet for children
The classic, and not without reason. The downside is known to everyone who does it: crayons go missing, paper ends up on the floor afterwards, and you have to keep track of it. Reckon on five to ten minutes of attention per child.
3. Tabletop games via a QR code
The variant without material lying around. Every table gets its own QR code; the guest scans it with their own phone and plays straight away in the browser, no app needed. A game lasts two to five minutes, exactly the length of the gap you want to fill. With TablePlay, guests can play alone, together on one phone, or take on another table in the establishment. See all the games available.
4. Starting a conversation instead of asking a question
"Is everything to your liking?" always gets a "yes, fine" response. "Have you been here before?" or "is this a special occasion?" gets a conversation going, and a conversation makes the waiting feel shorter without costing anything.
5. Showing something
An open kitchen, a wood-fired oven, a display case with today's fish. Someone who has something to look at doesn't get bored. This is the most expensive of the six solutions, but also the only one that works permanently.
6. Being honest about the waiting time
"It'll take about twenty minutes today" does more than you'd think. Uncertainty about how long something will take weighs more heavily than the duration itself. A guest who knows what to expect waits more calmly.
It differs by type of establishment
Restaurant with a kitchen that runs on time
Here the waiting time is predictable: ten to twenty minutes, every evening the same. This is the easiest situation to fill, because you know exactly how much time you need to bridge. Choose something that can be rounded off within that time, so it isn't interrupted halfway by the food.
Café where people stay seated for a long time
At a café, it's not about a gap between two courses but about the evening itself. Here something that can be repeated and has a competitive element works well. Table versus table or a regular quiz night suit better than a short puzzle.
Establishment with many families
The waiting time weighs heaviest here, because children have a shorter attention span than the kitchen has speed. What counts here is variety: something that's still different after three times. See also what parents really look for in a restaurant.
Hotel or holiday park
Guests here often sit for several evenings in a row, and that changes the requirement: what's fun on evening one must still work on evening three. Repetition is the pitfall. See the page for hotels.
What it delivers
Filling waiting time isn't a goal in itself. It's about what happens afterwards:
- Guests stay seated longer, and someone who stays longer is more likely to order something else.
- The rating of the visit goes up without anything having changed about the food.
- Staff get some breathing room: less impatience at the table means fewer interruptions during the rush.
- Families are more likely to return to an establishment where the children had a good time.
How you know if it's working
The temptation is great to judge this on feeling, and feeling is unreliable here: a busy evening always feels good. Four figures do say something, provided you compare the same days of the week with each other.
- The average spend per table, broken down by day of the week.
- The proportion of tables that order something else after the main course.
- The average time a table is occupied. Longer is good here, as long as you don't have a queue at the door.
- The number of reviews per week and what's mentioned in them.
Two weeks is enough to see something. If nothing moves, it's not your solution and it costs you nothing further to stop with it.
What you'd better not do
Two things keep coming back at establishments that try it and then stop again. The first is material you have to keep track of yourself: game boxes with missing pieces, broken crayons, cards that are no longer complete. The second is something that takes too long. A forty-minute board game doesn't fit into a fifteen-minute gap.
Keep it under five minutes, and make sure you don't have to lay anything out for it yourself.
Where to start
Choose one thing and do it consistently, instead of three things half-heartedly. If it doesn't work, you'll know within two weeks. If it does work, you'll notice it in the orders after the main course and in what guests write in their reviews.
Want to see what tabletop games cost for an establishment your size? Check out the prices. For restaurants specifically, there's a separate page on how it works out for a restaurant.
How long do guests wait on average for their food?
In most restaurants, there's a ten to twenty minute gap between ordering and serving, and that increases on busy evenings. That gap is exactly the time you can fill.
What can you give children while waiting in a restaurant?
A colouring page works, but goes missing and needs keeping track of. Games via a QR code on the table work without material: children play on their parents' phone and a game lasts two to five minutes.
Won't guests then just be on their phones all evening?
That depends on the length. Short games of a few minutes fill the gap and stop once the food arrives. Game formats where a whole table plays together or tables compete against each other actually create conversation.
Does it create extra work for staff?
With a QR code on the table, no: there's nothing to lay out or clear away. With physical material, yes, and that's the main reason establishments stop with it.
Want to try tabletop games yourself?
Give your guests more experience from day one.
